A Fruitfall Harvest is a 2 player cooperative game where you and a partner each control a bird with a net between them, and must work together to catch as much fruit as possible, all while avoiding falling branches!

I was responsible for programming the scrolling background and spawning fruit and branches, as well as switching scenes. I also did the art for the background and branches, and ran multiple playtests. I worked on this project in collaboration with Miki Straus, Yurie Murayama, and Corey Heffernan.
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